Imprison

Psychic
Category
Status
PP 10

Imprison is a Psychic-type status move that prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will fail.

Game Entries

Gold / Silver / Crystal Party POKéMON join in the attack.
Ruby / Sapphire / Emerald Prevents foes from using moves known by the user.
FireRed / LeafGreen Prevents foes from using any move that is also known by the user.
Diamond / Pearl / Platinum If the foe knows any move also known by the user, the foe is prevented from using it.
HeartGold / SoulSilver If the foe knows any move also known by the user, the foe is prevented from using it.
Black / White If the opponents know any move also known by the user, the opponents are prevented from using it.
Black 2 / White 2 If the opponents know any move also known by the user, the opponents are prevented from using it.
X / Y If opposing Pokémon know any move also known by the user, they are prevented from using it.
Omega Ruby / Alpha Sapphire If opposing Pokémon know any move also known by the user, they are prevented from using it.
Sun / Moon If opposing Pokémon know any move also known by the user, they are prevented from using it.
Ultra Sun / Ultra Moon If opposing Pokémon know any move also known by the user, they are prevented from using it.
Let's Go Pikachu! / Let's Go Eevee! If opposing Pokémon know any move also known by the user, they are prevented from using it.
Sword / Shield If opposing Pokémon know any move also known by the user, they are prevented from using it.
Brilliant Diamond / Shining Pearl Imprison is not a move available in Pokémon Brilliant Diamond and Shining Pearl.
Legends: Arceus Imprison is not a move available in Pokémon Legends: Arceus.
Scarlet / Violet Imprison is not a move available in Pokémon Scarlet and Violet.
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