Magnet Rise

Electric
Category
Status
PP 10

Magnet Rise is a Electric-type status move that for five turns, the user is immune to ground moves. If the user is under the effect of ingrain or has levitate, this move will fail. This effect is temporarily disabled by and cannot be used during gravity. This effect is passed on by baton pass.

Game Entries

Gold / Silver / Crystal Magnet Rise is not a move available in Pokémon Gold, Silver and Crystal.
Ruby / Sapphire / Emerald Magnet Rise is not a move available in Pokémon Ruby, Sapphire, and Emerald.
FireRed / LeafGreen Magnet Rise is not a move available in Pokémon FireRed and LeafGreen.
Diamond / Pearl / Platinum The user levitates using electrically generated magnetism for five turns.
HeartGold / SoulSilver The user levitates using electrically generated magnetism for five turns.
Black / White The user levitates using electrically generated magnetism for five turns.
Black 2 / White 2 The user levitates using electrically generated magnetism for five turns.
X / Y The user levitates using electrically generated magnetism for five turns.
Omega Ruby / Alpha Sapphire The user levitates using electrically generated magnetism for five turns.
Sun / Moon The user levitates using electrically generated magnetism for five turns.
Ultra Sun / Ultra Moon The user levitates using electrically generated magnetism for five turns.
Let's Go Pikachu! / Let's Go Eevee! The user levitates using electrically generated magnetism for five turns.
Sword / Shield The user levitates using electrically generated magnetism for five turns.
Brilliant Diamond / Shining Pearl Magnet Rise is not a move available in Pokémon Brilliant Diamond and Shining Pearl.
Legends: Arceus Magnet Rise is not a move available in Pokémon Legends: Arceus.
Scarlet / Violet Magnet Rise is not a move available in Pokémon Scarlet and Violet.
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